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Don't have an account? AdvertisementMind Over Matter (often referred to as MoM) is a keystone passive skill that allows the character's mana to absorb a portion of the damage dealt to life. It is an essential part of the Mana before Life defensive technique.
40% of the damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.
Damage is applied to energy shield before life, and as a result there is no opportunity for any damage to be absorbed by mana. [1] Mind Over Matter is therefore rendered useless in conjunction with the Chaos Inoculation keystone.
When the passive skill Eldritch Battery is allocated energy shield protects mana instead of life. This energy shield will absorb the converted non-chaos damage before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.
Mind Over Matter does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players. [2]
For mana to not run out before life the unreserved mana should be at least 43% of unreserved life, granted that 40% of damage is taken from mana before life.
Derivation of the mana/life ratio ▾ [Expand] ▾
Let k = X 100 k = > be the proportion of damage taken from mana before life. To completely remove all mana, the damage, d m g \color[RGB] dmg , has to be:
m a n a − ( k × d m g ) = 0 \color[RGB] mana - (k \times dmg) = 0
To completely remove all life:
l i f e − ( 1 − k ) × d m g = 0 \color[RGB] life - (1-k) \times dmg = 0
Solving equation (1) for d m g \color[RGB] dmg :
d m g = m a n a k \color[RGB] dmg =
l i f e − ( 1 − k ) × m a n a k = 0 \color[RGB] life - (1-k) \times = 0
Solving (4) for m a n a \color[RGB] mana :
m a n a = k 1 − k × l i f e \color[RGB] mana = \times life
The ratio m a n a l i f e = k 1 − k = > leads to exactly all life and mana being removed from a one-shot. If the ratio is less, i.e. m a n a l i f e < k 1 − k < > , then mana will have run out before all life is removed.
The table below show the necessary mana/life ratio required for varying amounts of Mind over Matter.
X | mana/life ratio |
---|---|
0 | 0 |
10% | 11% |
20% | 25% |
30% | 43% |
40% | 67% |
50% | 100% |
60% | 150% |
70% | 233% |
80% | 400% |
90% | 900% |
100% | ∞% |
Mind Over Matter is a standalone keystone located on the inner layer of the transition area between Witch and Templar.
Class | Distance from start |
---|---|
Witch | 7 |
Templar | 7 |
Scion | 11 |
Shadow | 16 |
Marauder | 17 |
Ranger | 21 |
Duelist | 21 |
Item | Base Item | Stats | |
---|---|---|---|
Skin of the Lords Skin of the Lords Simple Robe Quality: +20% Movement Speed: -3% Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) Corrupted The Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | |
Acrobatics Ancestral Bond Arrow Dancing Avatar of Fire Blood Magic Call to Arms Conduit Corrupted Soul Crimson Dance Doomsday Eldritch Battery Elemental Equilibrium Elemental Equilibrium Elemental Overload Elemental Overload Eternal Youth Ghost Reaver Glancing Blows Hollow Palm Technique Iron Grip Iron Reflexes Mind Over Matter Minion Instability Mortal Conviction Pain Attunement Perfect Agony Phase Acrobatics Point Blank Resolute Technique Runebinder Imbalanced Guard Supreme Ego The Agnostic The Impaler Unwavering Stance Vaal Pact Wicked Ward Wind Dancer Zealot's Oath |
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger Damage Penetrates (10-15)% Fire Resistance while affected by Anger +(30-50)% to Critical Strike Multiplier while affected by Anger (40-60)% increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted to Fire Damage while affected by Anger (6-10)% of Damage taken from Mana before Life while affected by Clarity (15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity (10-15)% increased Mana Recovery Rate while affected by Clarity (10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity +(600-1000) to Armour while affected by Determination +(5-8)% Chance to Block Attack Damage while affected by Determination (5-8)% additional Physical Damage Reduction while affected by Determination You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination (50-40)% reduced Reflected Physical Damage taken while affected by Determination Unaffected by Vulnerability while affected by Determination +(5-8)% Chance to Block Spell Damage while affected by Discipline +(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline (10-15)% increased Energy Shield Recovery Rate while affected by Discipline Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline (30-40)% faster start of Energy Shield Recharge while affected by Discipline +(5-8)% chance to Evade Attack Hits while affected by Grace (30-50)% chance to Blind Enemies which Hit you while affected by Grace (6-10)% chance to Dodge Attack Hits while affected by Grace (10-15)% increased Movement Speed while affected by Grace Unaffected by Enfeeble while affected by Grace (5-8)% chance to Dodge Spell Hits while affected by Haste (30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste Debuffs on you expire (20-15)% faster while affected by Haste You gain Onslaught for 4 seconds on Kill while affected by Haste You have Phasing while affected by Haste Unaffected by Temporal Chains while affected by Haste Adds (58-70) to (88-104) Cold Damage while affected by Hatred +(1.2-1.8)% to Critical Strike Chance while affected by Hatred Damage Penetrates (10-15)% Cold Resistance while affected by Hatred (40-60)% increased Cold Damage while affected by Hatred (25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred +(18-22)% to Damage over Time Multiplier while affected by Malevolence (8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence Unaffected by Bleeding while affected by Malevolence Unaffected by Poison while affected by Malevolence Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence Cannot be Blinded while affected by Precision Gain a Flask Charge when you deal a Critical Strike while affected by Precision (40-60)% increased Attack Damage while affected by Precision (10-15)% increased Attack Speed while affected by Precision +(20-30)% to Critical Strike Multiplier while affected by Precision (8-12)% chance to deal Double Damage while using Pride 25% chance to Impale Enemies on Hit with Attacks while using Pride Impales you inflict last 2 additional Hits while using Pride (40-60)% increased Attack Physical Damage while using Pride Your Hits Intimidate Enemies for 4 seconds while you are using Pride +(30-50)% to Chaos Resistance while affected by Purity of Elements (50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements Unaffected by Elemental Weakness while affected by Purity of Elements Immune to Ignite while affected by Purity of Fire (6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire Unaffected by Burning Ground while affected by Purity of Fire Unaffected by Flammability while affected by Purity of Fire Immune to Freeze while affected by Purity of Ice (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice Unaffected by Chilled Ground while affected by Purity of Ice Unaffected by Frostbite while affected by Purity of Ice Immune to Shock while affected by Purity of Lightning (6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning Unaffected by Conductivity while affected by Purity of Lightning Unaffected by Shocked Ground while affected by Purity of Lightning (0.8-1.2)% of Damage leeched as Life while affected by Vitality +(20-30) Life gained for each Enemy Hit while affected by Vitality (50-70)% increased Life Recovery from Flasks while affected by Vitality (10-15)% increased Life Recovery Rate while affected by Vitality Regenerate (1-1.5)% of Life per second while while affected by Vitality (70-100)% increased Critical Strike Chance while affected by Wrath (40-60)% increased Lightning Damage while affected by Wrath (1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath (25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath (10-15)% increased Cast Speed while affected by Zealotry Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry 30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry |
(1-2) to (18-20) Lightning Damage per Power Charge (20-40)% increased Endurance Charge Duration (20-40)% increased Frenzy Charge Duration (20-40)% increased Power Charge Duration (6-8) to (12-13) Cold Damage per Frenzy Charge (7-9) to (13-14) Fire Damage per Endurance Charge +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges +1% Chance to Block Attack Damage per Endurance Charge +1% Chance to Block Attack Damage per Frenzy Charge +1% Chance to Block Attack Damage per Power Charge +3% to Critical Strike Multiplier per Power Charge +4% to Chaos Resistance per Endurance Charge 1% additional Physical Damage Reduction per Frenzy Charge 1% additional Physical Damage Reduction per Power Charge 1% chance to Dodge Attack Hits per Endurance Charge 1% chance to Dodge Attack Hits per Frenzy Charge 1% chance to Dodge Attack Hits per Power Charge 1% increased Attack and Cast Speed per Endurance Charge 1% increased Attack and Cast Speed per Power Charge 1% increased Movement Speed per Endurance Charge 1% increased Movement Speed per Frenzy Charge 1% increased Movement Speed per Power Charge 10% chance to gain a Frenzy Charge on Hit 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 10% chance to gain an Endurance Charge on Kill 10% increased Accuracy Rating per Frenzy Charge 15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 20% chance to gain a Power Charge on Critical Strike 3% increased Energy Shield per Power Charge 5% increased Damage per Endurance Charge 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge 6% increased Armour per Endurance Charge 6% increased Critical Strike Chance per Endurance Charge 6% increased Critical Strike Chance per Frenzy Charge 8% increased Evasion Rating per Frenzy Charge Gain 1 Endurance Charge every second if you've been Hit Recently Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges Gain Arcane Surge on Hit with Spells while at maximum Power Charges Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges Regenerate 0.3% of Life per second per Endurance Charge Regenerate 0.3% of Life per second per Frenzy Charge Regenerate 0.3% of Life per second per Power Charge You can apply an additional Curse while at maximum Power Charges You cannot be Stunned while at maximum Endurance Charges You have Iron Reflexes while at maximum Frenzy Charges You have Mind over Matter while at maximum Power Charges You have Vaal Pact while at maximum Endurance Charges |
(1-2) to (18-20) Lightning Damage per Power Charge (20-40)% increased Endurance Charge Duration (20-40)% increased Power Charge Duration (7-9) to (13-14) Fire Damage per Endurance Charge +1 to Maximum Endurance Charges +1 to Maximum Power Charges +1% Chance to Block Attack Damage per Endurance Charge +1% Chance to Block Attack Damage per Power Charge +3% to Critical Strike Multiplier per Power Charge +4% to Chaos Resistance per Endurance Charge 1% additional Physical Damage Reduction per Power Charge 1% chance to Dodge Attack Hits per Endurance Charge 1% chance to Dodge Attack Hits per Power Charge 1% increased Attack and Cast Speed per Endurance Charge 1% increased Attack and Cast Speed per Power Charge 1% increased Movement Speed per Endurance Charge 1% increased Movement Speed per Power Charge 10% chance to gain a Power Charge on Kill 10% chance to gain an Endurance Charge on Kill 15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 20% chance to gain a Power Charge on Critical Strike 3% increased Energy Shield per Power Charge 5% increased Damage per Endurance Charge 5% increased Damage per Power Charge 6% increased Armour per Endurance Charge 6% increased Critical Strike Chance per Endurance Charge Gain 1 Endurance Charge every second if you've been Hit Recently Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge Gain Arcane Surge on Hit with Spells while at maximum Power Charges Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges Regenerate 0.3% of Life per second per Endurance Charge Regenerate 0.3% of Life per second per Power Charge You can apply an additional Curse while at maximum Power Charges You cannot be Stunned while at maximum Endurance Charges You have Mind over Matter while at maximum Power Charges You have Vaal Pact while at maximum Endurance Charges |
(1-2) to (18-20) Lightning Damage per Power Charge (20-40)% increased Frenzy Charge Duration (20-40)% increased Power Charge Duration (6-8) to (12-13) Cold Damage per Frenzy Charge +1 to Maximum Frenzy Charges +1 to Maximum Power Charges +1% Chance to Block Attack Damage per Frenzy Charge +1% Chance to Block Attack Damage per Power Charge +3% to Critical Strike Multiplier per Power Charge 1% additional Physical Damage Reduction per Frenzy Charge 1% additional Physical Damage Reduction per Power Charge 1% chance to Dodge Attack Hits per Frenzy Charge 1% chance to Dodge Attack Hits per Power Charge 1% increased Attack and Cast Speed per Power Charge 1% increased Movement Speed per Frenzy Charge 1% increased Movement Speed per Power Charge 10% chance to gain a Frenzy Charge on Hit 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 10% increased Accuracy Rating per Frenzy Charge 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 20% chance to gain a Power Charge on Critical Strike 3% increased Energy Shield per Power Charge 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge 6% increased Critical Strike Chance per Frenzy Charge 8% increased Evasion Rating per Frenzy Charge Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges Gain Arcane Surge on Hit with Spells while at maximum Power Charges Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges Regenerate 0.3% of Life per second per Frenzy Charge Regenerate 0.3% of Life per second per Power Charge You can apply an additional Curse while at maximum Power Charges You have Iron Reflexes while at maximum Frenzy Charges You have Mind over Matter while at maximum Power Charges |
(1-2) to (18-20) Lightning Damage per Power Charge (20-40)% increased Power Charge Duration +1 to Maximum Power Charges +1% Chance to Block Attack Damage per Power Charge +3% to Critical Strike Multiplier per Power Charge 1% additional Physical Damage Reduction per Power Charge 1% chance to Dodge Attack Hits per Power Charge 1% increased Attack and Cast Speed per Power Charge 1% increased Movement Speed per Power Charge 10% chance to gain a Power Charge on Kill 15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 20% chance to gain a Power Charge on Critical Strike 3% increased Energy Shield per Power Charge 5% increased Damage per Power Charge Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge Gain Arcane Surge on Hit with Spells while at maximum Power Charges Regenerate 0.3% of Life per second per Power Charge You can apply an additional Curse while at maximum Power Charges You have Mind over Matter while at maximum Power Charges |
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Mind Over Matter |